|Type||Average||Role Placement||Placement Change this patch|
|Win Rate||49.26%||25 / 49||24|
|Play Rate||0.84%||36 / 49||9|
|Ban Rate||2.07%||6 / 49||3|
|Playerbase Average Games Played||12.85||1 / 49||0|
|Gold Earned||12150||11 / 49||9|
|Kills||7.48||3 / 49||2|
|Deaths||6.78||46 / 49||0|
|Assists||5.23||42 / 49||4|
|Damage Dealt||19281||20 / 49||7|
|Damage Taken||27404||24 / 49||1|
|Minions Killed||169.17||42 / 49||2|
|Overall Placement||26 / 49||10|
Overall Champion Matrix
Win Rate % By Patch
Play Rate % By Patch
Most Frequent Skill Order
Highest Win % Skill Order
Highest Win % Runes
Durability and crowd control
Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.
After taking damage from an enemy champion, the next three spells or attacks you receive from enemy deal 20-50 less damage.
Duration: 5 seconds
Cooldown: 45 seconds
After taking damage from an enemy champion heal back some of your missing health over time.
Heals and shields are 5% stronger and increased by an additional 10% on low health targets.
Gain increasing amounts of AD or AP,
Most Frequent Completed Build
Highest Win % Completed Build
Most Frequent Starters
Highest Win % Starters
Most Frequent Runes
Burst damage and target access
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus
Gain a burst of Lethality and Magic Penetration after using a dash, leap, blink, teleport, or when leaving stealth.
Collect eyeballs for champion and ward
9% attack speed, 9 ability power or 5 attack damage
Deal more damage to low health enemy champions.