|Type||Average||Role Placement||Placement Change this patch|
|Win Rate||54.15%||1 / 48||3|
|Play Rate||1.70%||25 / 48||2|
|Ban Rate||0.11%||32 / 48||4|
|Playerbase Average Games Played||4.31||41 / 48||2|
|Gold Earned||10791||41 / 48||1|
|Kills||3.51||47 / 48||2|
|Deaths||4.68||4 / 48||0|
|Assists||11.05||5 / 48||2|
|Damage Dealt||9702||47 / 48||2|
|Damage Taken||35159||8 / 48||0|
|Minions Killed||42.18||33 / 48||0|
|Overall Placement||18 / 48||4|
Overall Champion Matrix
Win Rate % By Patch
Play Rate % By Patch
Most Frequent Skill Order
Highest Win % Skill Order
Highest Win % Runes
Improved attacks and sustained damage
Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased
Deal more damage to low health enemy champions.
9% attack speed, 10 ability power or 6 attack damage
Gain 4% extra
Most Frequent Completed Build
Highest Win % Completed Build
Most Frequent Starters
Highest Win % Starters
Most Frequent Runes
Durability and crowd control
Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage, you're both hasted and granted a shield.
After 10 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 5%.
Heals and shields are 5% stronger and increased by an additional 10% on low health targets.