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LeBlanc

  • LeBlanc's Probuilds: Probuilds.net
  • Middle

    74.69% Role Rate 88749 Analyzed This Patch

Statistics

Type Average Role Placement Placement Change this patch
Win Rate 46.86% 42 / 44 10
Play Rate 9.60% 1 / 44 20
Ban Rate 4.81% 2 / 44 9
Playerbase Average Games Played 5.78 27 / 44 0
Gold Earned 11462 36 / 44 2
Kills 8.40 6 / 44 0
Deaths 5.52 14 / 44 3
Assists 6.29 35 / 44 0
Damage Dealt 20942 25 / 44 1
Damage Taken 20485 24 / 44 6
Minions Killed 148.85 44 / 44 0
Overall Placement 2 / 44 30

Overall Champion Matrix

Win Rate % By Patch

Play Rate % By Patch

Damage Composition

  • Physical
  • Magic
  • True

Trinket Stats

44.91% Win Rate 50328 Games
51.69% Win Rate 19241 Games

Win Rate % by Game Length

Win Rate % by Games Played (Current Season Ranked Experience)

Playerbase Experience Distribution

Current Season Ranked Games

Most Frequent Summoners

46.99% Win Rate | 76932 Games

Highest Win % Summoners

46.99% Win Rate | 76932 Games

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R
48.90% Win Rate | 31601 Games

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R
54.84% Win Rate | 124 Games

Highest Win % Runes


Domination

Burst damage and target access

Electrocute

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Sudden Impact

Gain a burst of Lethality and Magic Penetration after using a dash, leap, blink, teleport, or when leaving stealth.

Eyeball Collection

Collect eyeballs for champion and ward takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.

Ravenous Hunter

Unique takedowns grant permanent healing from ability damage.

Sorcery

+11 Attack Damage or +18 Ability Power, Adaptive

Manaflow Band

Periodically your next ability used has its mana or energy cost refunded and restores some of your missing mana or energy.

Transcendence

Gain 10% CDR when you reach level 10. Excess CDR becomes AP or AD, adaptive.

56.40% Win Rate | 172 Games

Most Frequent Completed Build

> > > > >
37.12% Win Rate | 14505 Games

Highest Win % Completed Build

> > > > >
46.84% Win Rate | 158 Games

Most Frequent Starters

46.84% Win Rate | 56835 Games

Highest Win % Starters

53.26% Win Rate | 353 Games

Most Frequent Runes


Domination

Burst damage and target access

Electrocute

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Sudden Impact

Gain a burst of Lethality and Magic Penetration after using a dash, leap, blink, teleport, or when leaving stealth.

Eyeball Collection

Collect eyeballs for champion and ward takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.

Ravenous Hunter

Unique takedowns grant permanent healing from ability damage.

Sorcery

+11 Attack Damage or +18 Ability Power, Adaptive

The Ultimate Hat

Your ultimate's cooldown is reduced. Each time you cast your ultimate, its cooldown is further reduced.

Transcendence

Gain 10% CDR when you reach level 10. Excess CDR becomes AP or AD, adaptive.

48.44% Win Rate | 8082 Games
Display matchups with at least games.

Middle Champions that Counter LeBlanc

Middle Champions that LeBlanc Counters

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