Top90.92% Role Rate 30047 Analyzed This Patch
|Type||Average||Role Placement||Placement Change this patch|
|Win Rate||51.39%||12 / 55||8|
|Play Rate||2.02%||28 / 55||2|
|Ban Rate||0.11%||34 / 55||3|
|Playerbase Average Games Played||6.92||16 / 55||0|
|Gold Earned||11450||26 / 55||1|
|Kills||6.05||11 / 55||2|
|Deaths||5.27||18 / 55||0|
|Assists||7.11||13 / 55||1|
|Damage Dealt||17586||31 / 55||2|
|Damage Taken||32323||3 / 55||1|
|Minions Killed||165.19||39 / 55||3|
|Overall Placement||11 / 55||7|
Overall Champion Matrix
Win Rate % By Patch
Play Rate % By Patch
Most Frequent Skill Order
Highest Win % Skill Order
Highest Win % Runes
Durability and crowd control
Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.
Charge up a powerful attack against a tower while near it.
Gain +5 Armor.
Heals, including consumables, increase your Armor by 5% temporarily.
After taking damage from an enemy champion heal back some of your missing health over time.
Your ultimate's cooldown is reduced. Each time you cast your ultimate, its cooldown is further reduced.
Gain 4% extra
Most Frequent Completed Build
Highest Win % Completed Build
Most Frequent Starters
Highest Win % Starters
Most Frequent Runes
Improved attacks and sustained damage
Hitting an enemy champion 3 consecutive times makes them vunerable, dealing bonus damage and causing them to take more damage from all sources for 6s.
Deal more damage to low health enemy champions.
+18% Attack Speed
Gain a burst of Lethality and Magic Penetration after using a dash, leap, blink, teleport, or when leaving stealth.