|Type||Average||Role Placement||Placement Change this patch|
|Win Rate||49.61%||33 / 57||15|
|Play Rate||10.88%||1 / 57||8|
|Ban Rate||1.09%||10 / 57||13|
|Playerbase Average Games Played||9.28||7 / 57||1|
|Gold Earned||13444||1 / 57||0|
|Kills||5.72||26 / 57||5|
|Deaths||6.06||28 / 57||12|
|Assists||7.16||13 / 57||2|
|Damage Dealt||21335||8 / 57||3|
|Damage Taken||23514||39 / 57||3|
|Minions Killed||195.76||1 / 57||0|
|Overall Placement||1 / 57||0|
Overall Champion Matrix
Win Rate % By Patch
Play Rate % By Patch
Most Frequent Skill Order
Highest Win % Skill Order
Highest Win % Runes
Durability and crowd control
Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.
Charge up a powerful attack against a tower while near it.
Gain +5 Armor.
Heals, including consumables, increase your Armor by 5% temporarily.
After taking damage from an enemy champion heal back some of your missing health over time.
Your first ability hit every 20s burns champions.
Most Frequent Completed Build
Highest Win % Completed Build
Most Frequent Starters
Highest Win % Starters
Most Frequent Runes
Creative tools and rule bending
Your first attack after using an ability grants gold and sometimes consumables.
Gain a free Biscuit every 3 min, until 12 min. Biscuits restore health and mana. Consuming a Biscuit permanently increases your max mana.
You can enter debt to buy items.
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
+20% Potion and Elixir Duration
+16 Attack Damage or +27 Ability Power,
Your ultimate's cooldown is reduced. Each time you cast your ultimate, its cooldown is further reduced.