|Type||Average||Role Placement||Placement Change this patch|
|Win Rate||50.32%||20 / 47||5|
|Play Rate||0.49%||42 / 47||1|
|Ban Rate||0.05%||35 / 47||1|
|Playerbase Average Games Played||4.60||36 / 47||1|
|Gold Earned||11501||22 / 47||1|
|Kills||5.75||33 / 47||0|
|Deaths||5.33||15 / 47||2|
|Assists||7.64||19 / 47||1|
|Damage Dealt||16670||10 / 47||1|
|Damage Taken||37079||2 / 47||0|
|Minions Killed||53.76||10 / 47||1|
|Overall Placement||13 / 47||3|
Overall Champion Matrix
Win Rate % By Patch
Play Rate % By Patch
Most Frequent Skill Order
Highest Win % Skill Order
Highest Win % Runes
Creative tools and rule bending
Get Summoner Shards and exchange them at the shop to change your Summoner Spells during game. Your Summoner Spells have reduced cooldown.
Gain a free Biscuit every 3 min, until 12 min. Biscuits restore health and mana. Consuming a Biscuit permanently increases your max mana.
You get free boots at 10 min but you cannot buy boots before then. Each
+20% Potion and Elixir Duration
After 10 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 5%.
After taking damage from an enemy champion heal back some of your missing health over time.
Most Frequent Completed Build
Highest Win % Completed Build
Most Frequent Starters
Highest Win % Starters
Most Frequent Runes
Durability and crowd control
Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.
After casting a Summoner Spell, gain Tenacity and Slow Resistance for a short duration. Additionally, gain Tenacity and Slow Resistance for each Summoner Spell on cooldown.
Gain +5 Armor.
Heals, including consumables, increase your Armor by 5% temporarily.
Gain additional permanent max health when minions or monsters die near you.
Gain a magic damage shield when taken to low health by magic damage.
Your first ability hit every 20s burns champions.