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Diana

  • Diana's Probuilds: Probuilds.net
  • Middle

    63.72% Role Rate 54546 Analyzed This Patch
  • Jungle

    25.75% Role Rate 22041 Analyzed This Patch

Statistics

Type Average Role Placement Placement Change this patch
Win Rate 52.76% 11 / 47 7
Play Rate 3.15% 22 / 47 5
Ban Rate 0.38% 19 / 47 1
Playerbase Average Games Played 5.21 38 / 47 2
Gold Earned 11963 11 / 47 2
Kills 8.49 6 / 47 0
Deaths 6.84 41 / 47 2
Assists 5.77 40 / 47 0
Damage Dealt 21379 18 / 47 5
Damage Taken 20528 25 / 47 4
Minions Killed 156.96 34 / 47 1
Overall Placement 20 / 47 10

Overall Champion Matrix

Win Rate % By Patch

Play Rate % By Patch

Damage Composition

  • Physical
  • Magic
  • True

Trinket Stats

52.06% Win Rate 38951 Games
56.46% Win Rate 5445 Games

Win Rate % by Game Length

Win Rate % by Games Played (Current Season Ranked Experience)

Playerbase Experience Distribution

Current Season Ranked Games

Most Frequent Summoners

52.31% Win Rate | 28243 Games

Highest Win % Summoners

53.75% Win Rate | 21271 Games

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R
52.55% Win Rate | 19073 Games

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R
79.62% Win Rate | 157 Games

Highest Win % Runes


Domination

Burst damage and target access

Electrocute

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Sudden Impact

Gain a burst of Lethality and Magic Penetration after using a dash, leap, blink, teleport, or when leaving stealth.

Eyeball Collection

Collect eyeballs for champion and ward takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.

Relentless Hunter

Unique champion takedowns grant permanent out of combat MS.

Sorcery

+11 Attack Damage or +18 Ability Power, Adaptive

Nullifying Orb

Gain a magic damage shield when taken to low health by magic damage.

Celerity

Gain 4% extra MS. Gain extra AP or AD, adaptive based on your bonus MS.

68.00% Win Rate | 25 Games

Most Frequent Completed Build

> > > > >
42.48% Win Rate | 3861 Games

Highest Win % Completed Build

> > > > >
54.45% Win Rate | 281 Games

Most Frequent Starters

53.15% Win Rate | 33483 Games

Highest Win % Starters

61.54% Win Rate | 26 Games

Most Frequent Runes


Sorcery

Empowered abilities and resource manipulation

Arcane Comet

Damaging a champion with an ability hurls a damaging comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

Manaflow Band

Periodically your next ability used has its mana or energy cost refunded and restores some of your missing mana or energy.

Transcendence

Gain 10% CDR when you reach level 10. Excess CDR becomes AP or AD, adaptive.

Gathering Storm

Gain increasing amounts of AD or AP, adaptive over the course of the game.

Domination

+15 Attack Damage or +25 Ability Power, Adaptive

Eyeball Collection

Collect eyeballs for champion and ward takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.

Relentless Hunter

Unique champion takedowns grant permanent out of combat MS.

52.03% Win Rate | 3171 Games
Display matchups with at least games.

Middle Champions that Counter Diana

Middle Champions that Diana Counters

Recent Diana Threads on Reddit

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