|Type||Average||Role Placement||Placement Change this patch|
|Win Rate||53.99%||4 / 46||3|
|Play Rate||2.78%||23 / 46||5|
|Ban Rate||0.08%||35 / 46||3|
|Playerbase Average Games Played||4.93||41 / 46||1|
|Gold Earned||12608||2 / 46||0|
|Kills||8.27||7 / 46||1|
|Deaths||5.94||16 / 46||2|
|Assists||6.57||27 / 46||0|
|Damage Dealt||23938||4 / 46||0|
|Damage Taken||20914||22 / 46||0|
|Minions Killed||180.13||4 / 46||0|
|Overall Placement||3 / 46||1|
Overall Champion Matrix
Win Rate % By Patch
Play Rate % By Patch
Most Frequent Skill Order
Highest Win % Skill Order
Highest Win % Runes
Creative tools and rule bending
Your first attack after using an ability grants gold and sometimes consumables.
Gain a free Biscuit every 3 min, until 12 min. Biscuits restore health and mana. Consuming a Biscuit permanently increases your max mana.
You get free boots at 10 min but you cannot buy boots before then. Each
+100 Health permanently
-10% damage to champions and monsters until 10 min
+20% Potion and Elixir Duration
+16 Attack Damage or +27 Ability Power,
While above 70% health, gain extra
Your first ability hit every 20s burns champions.
Most Frequent Completed Build
Highest Win % Completed Build
Most Frequent Starters
Highest Win % Starters
Most Frequent Runes
Improved attacks and sustained damage
Hitting an enemy champion 3 consecutive times makes them vunerable, dealing bonus damage and causing them to take more damage from all sources for 6s.
Deal more damage to low health enemy champions.
+18% Attack Speed
Gain 4% extra
Gain increasing amounts of AD or AP,